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Apple Readying "Motion" Graphics Application For Release

Apple Computer, Inc. Is close to releasing its "Motion" real-time motion graphics application, which was previewed at April's National Association of Broadcasters (NAB) conference, sources said.

The Motion 1.0 project is said to be in late beta, and should begin shipping by the end of the summer.

Sources privy to prerelease builds of Motion 1.0 say a bare-bones install of the application requires less than 300 MB of space, in addition to an XSKey USB dongle (not expected in shipping versions).

Although Apple has officially deemed the new graphics motion application "Motion," the project was widely known to company employees and beta testers by its code-name "Molokini," after a popular island off the coast of Maui, Hawaii.

Motion is not the first Apple product to be named after a Maui resort area. In 1999, Apple CEO, Steve Jobs, reportedly code-named the translucent iMac G3 project "Kihei."

At the time, sources said Jobs named the computer Kihei after the Maui hide-away located on the southwest side of the island; a preferred resort area often frequented by the company chief.


How To Draw On Google DocsDigital Trends

Google Docs is a fully-functioning word processor and alternative to mainstream classics like Microsoft 365. Along with its text editing capabilities, you can also learn how to use Google Docs for specific tasks like drawing. It's not a fully-fledged graphics application, of course, but if you want to insert shapes, do some doodles, or annotate a document, it's got a range of drawing tools that you might not know about.

Use the Google Docs built-in drawing tool

If you plan to use the drawing only for the current Google Doc, you can create it right through the application. The sketch will not be saved to Google Drive for external use but will still be editable.

Step 1: Sign in to Google Docs, with your Google account and open your document or create a new one.

Step 2: Place your cursor in the document where you want the drawing. Navigate to Insert > Drawing in the menu and pick New.

A red box around New under the Insert drop-down in Google Docs.screenshot / Digital Trends

Step 3: When the drawing tool opens in the pop-up window, use the options in the toolbar to create your drawing.

With the Actions menu, you can use tools like word art for fancy text and guides for lining up items. With the toolbar, you can pick lines, shapes, text, and images.

To draw freehand, use the Line drop-down arrow in the toolbar to choose Scribble.

Google Docs drawing tool window with Actions.screenshot / Digital Trends

Step 4: When you finish, select Save and close.

Save and Close in the Google Docs drawing tool window.screenshot / Digital Trends

Step 5: You'll see the drawing appear in your document.

If you want to make changes to it later, select the drawing and pick Edit in the floating toolbar beneath it or double-click to reopen the drawing window.

Drawing tool image in Google Docs.screenshot / Digital Trends Use Google Drawings and insert your sketch

If you want to spend more time on the drawing or easily save it in Google Drive for use outside of your document, you can use Google Drawings. While it works similarly to Google's drawing tool above, you can go to Google Drawings directly.

Step 1: Visit Google Drawings and log in with your Google account to begin drawing.

Step 2: Start by giving your drawing a title on the top left. By default, the name is "Untitled Drawing."

Name box in Google Drawings.screenshot / Digital Trends

Step 3: Use the menu options and toolbar to create your sketch or illustration. You can include shapes, images, text, and lines like the tool above.

To draw freehand, select Insert > Line and choose Scribble or use the Line drop-down arrow in the toolbar to choose Scribble.

Line menu options in Google Drawings.screenshot / Digital Trends

Step 4: As you work on your drawing, the file is saved automatically. It then appears in your Google Drive like Google Docs, Sheets, and Slides.

When you finish, return to Google Docs.

Image in Google Drawings.screenshot / Digital Trends

Step 5: Place your cursor in the document where you want the drawing. Select Insert > Drawing, and this time, pick From Drive.

Drawing, From Drive in the Google Docs Insert menu.screenshot / Digital Trends

Step 6: Locate your drawing and choose Select.

Step 7: You'll see a prompt to link to the source or insert the image unlinked.

  • Link to source: If you want the ability to easily make edits to the drawing, pick this option. You can then select Open source on the top right of the image in Google Docs to make changes in Google Drawings anytime.
  • Insert unlinked: If you don't plan to make changes, you can pick this option. If you change your mind later, you can make edits in Google Drawings and then reinsert the updated image in Google Docs.
  • Insert Drawings prompt in Google Docs.screenshot / Digital Trends

    Step 8: After you pick a linking option, select Insert and your image will appear in Google Docs in the spot you picked.

    Google Drawings image in Google Docs.screenshot / Digital Trends

    If you've been wondering how to draw on Google Docs, you now have two solid options for your sketch or drawing. Want to learn more about Google Docs? Here's how to insert text boxes.

    For more, take a look at how to e-sign a document or how similar applications like LibreOffice and OpenOffice work.


    Graphic Design BFARIT - Rochester Institute Of Technology

    Course Sem. Cr. Hrs. First Year ARTH-1##

    Any 100-level ARTH course (General Education-Artistic Perspective)

    3 ARTH-1##

    Any 100-level ARTH course (General Education-Global Perspective)

    3 FDTN-111

    Drawing I

    This course is an introduction to the visualization of form, thought, and expression through the drawing process and is the first of two sequential courses that are the foundation of the drawing curriculum in the College of Art and Design. Concepts are introduced by lectures, discussions, and demonstrations which are designed to provide a broad introductory experience. Students will experiment with a wide variety of media, tools, techniques and subjects to develop drawing and problem-solving skills related to form and composition. The focus of the course is to provide awareness of the full range of ways in which drawing is used as a tool for both self-expression and communication. **Fee: A materials fee is required for this course, and an additional course fee applied via student account** Studio 6 (Fall or Spring).

    3 FDTN-121

    2D Design I

    This course is an introduction to the basic elements and principles of two-dimensional design and is foundational to the College of Art and Design curriculum. The focus of this course is the development of visual and verbal vocabularies as a means of exploring and understanding two-dimensional design. Students will engage with a wide variety of media, tools, and techniques to develop skills while delving into the theoretical and experimentational processes of contemporary art and design. The exploration of historical and cultural themes and concepts intertwined with aspects of personal interpretation and experience will be included in the curriculum. **Fee: A materials fee is required for this course, and an additional course fee applied via student account** Studio 6 (Fall or Spring).

    3 FDTN-131

    3D Design I

    This course presents a progressive study in terminology, visual principles, exploration, concept generation, process, and techniques of three-dimensional design and is foundational to the College of Art and Design curriculum. Using hands-on problem solving, student will develop an informed understanding of the three-dimensional form and space with an emphasis on the elements and principles of visual design and their function as the building blocks and guidelines for ordering a three-dimensional composition. A heightened awareness of form and space will be developed through lecture, assigned projects, and critiques. Students will also develop a personal awareness of problem seeking and solving, experimentation and critical analysis. **Fee: A materials fee is required for this course, and an additional course fee applied via student account** Studio 6 (Fall or Spring).

    3 Choose one of the following:

    3

       FDTN-112

     Drawing II

    From observation of still life, the figure, and interior/exterior spaces, Drawing II continues to build on the foundation of the College of Art and Design drawing curriculum. This course continues the study of traditional drawing mediums and techniques while introducing color and a selection of contemporary practices and tools through examining organic and geometric mark making, form, space and value. Core concepts are introduced by lectures, discussions, and demonstrations; the primary assessment method of course work will be through critiques which facilitate growth of both a visual and verbal vocabulary. The focus of the course is to provide awareness of the full range of ways in which drawing is used as a tool for self-expression, communication and continued development of creative practice and problem solving. **Fee: A materials fee is required for this course, and an additional course fee applied via student account** (Prerequisites: FDTN-111 or ITDI-211 or equivalent course.) Studio 6 (Fall or Spring).

         FDTN-212

     Drawing II Workshop: Topics

    This course is an investigation of the visualization of form, thought and expression through the drawing process. This workshop provides students with the opportunity to learn more about a particular experience in drawing while still covering required foundation elements. Different topics may be taken in the same semester. Topics may only be taken once. Concepts are introduced by lectures, discussions, demonstrations, research and assigned projects.. The focus of the course is to provide awareness of the full range of ways in which drawing is used as a tool for both self-expression and communication. (Prerequisites: FDTN-111 or ITDI-211 or equivalent course.) Studio 6 (Spring).

      GRDE-106

    Graphic Design Studio I

    This course is an introduction to basic visual communications in the field of graphic design. Lectures will cover graphic design topics ranging from: design thinking methodologies and processes, visual organization and hierarchy principles, color theory and application, and basic typography, to professionalism and ethics. Students will design solutions to visual communication problems through formal studies, perceptual understanding of aesthetics, graphic form and structure, concept development and visual organization. Assignments will explore aspects of graphic imagery, hierarchy, typography, and layout. Students will work with traditional materials and methods as well as develop their computer skills through applications requiring digital formats using industry standard software and hardware. (This course is restricted to GRDE-BFA or PHIMAG-BFA PHVMEDIA Major students.) Lab 3, Studio 2 (Fall or Spring).

    3 GRDE-107

    Motion Design I

    This course will introduce the concepts, principles and techniques of motion design and animation. Topics covered are planning and organization methods in the form of storyboards, animatics, kinetics, animation principles, sequencing, composition, visual variables, and forms of narrative storytelling. Focus is on the integration of time and media, such as illustration, photography, video, audio, animation and type, to communicate a moving message. This course will emphasize design from a problem-solving point of view and explores the production-timeline. (This course is restricted to GRDE-BFA or PHIMAG-BFA PHVMEDIA Major students.) Lab 5 (Spring).

    3 YOPS-10

    RIT 365: RIT Connections

    RIT 365 students participate in experiential learning opportunities designed to launch them into their career at RIT, support them in making multiple and varied connections across the university, and immerse them in processes of competency development. Students will plan for and reflect on their first-year experiences, receive feedback, and develop a personal plan for future action in order to develop foundational self-awareness and recognize broad-based professional competencies. (This class is restricted to incoming 1st year or global campus students.) Lecture 1 (Fall, Spring).

    0  

    General Education – First-Year Writing (WI)

    3 Choose one of the following:

    3

     

     General Education – Natural Science Inquiry Perspective

       

     General Education – Scientific Principles Perspective

       

     General Education – Mathematical Perspective A

      Second Year GRDE-201

    Typography I

    This course is an introduction to the fundamental principles of typography (the visual representation of language) to effectively convey information and ideas to specific audiences. Focus is on the communicative function and aesthetic nature of typographic problem-solving. Course content and lectures will cover typographic terminology, type anatomy, history of typography as well as type classification, type measurement, and issues of legibility and readability. Once students are introduced to the fundamentals of typography, they will include imagery as appropriate. Students will also refine their skills using relevant software. (Pre-requisites: GRDE-106 and (GRDE-107 or FDTN-141) or equivalent courses.) Lab 3, Studio 2 (Fall or Spring).

    3 GRDE-202

    Graphic Design Studio II

    This course will focus on the analysis, creation and use of imagery for communication purposes, along with an introduction to symbol and icon design as it relates to branding. Processes and techniques for creating images are explored. Projects incorporate symbolism, concept development and integration of image and text. This course will build upon the principles and theories learned in Graphic Design Studio I with project solutions developed for print media, motion and digital use. (Pre-requisites: GRDE-106 and (GRDE-107 or FDTN-141) or equivalent courses.) Lab 3, Studio 2 (Fall or Spring).

    3 GRDE-205

    History of Graphic Design

    This course will focus on the development of graphic communication from prehistory through the present. This course will provide students with knowledge and understanding of the places, people, events; historical and cultural factors; and technological innovations that have influenced the practice of graphic design. Lectures are complemented by guest speakers, archive visits, videos, research projects, critical writing and discussion. (Prerequisites: Completion of any two ARTH 100 level courses or equivalent courses.) Lecture 3 (Fall or Spring).

    3 GRDE-206

    Typography II

    Students will expand upon the principles of grid theory, text and display typography, sequence, page layout, and type and image integration as they relate to a range of design applications: posters, instructional materials, brochures, magazines, books, etc. Visual organization, message communication, and imaging and page layout software skills are integrated in the course. (Prerequisite: GRDE-201 or GRDE-202 or equivalent course.) Lab 3, Studio 2 (Fall or Spring).

    3 GRDE-207

    Interactive Design I

    This course provides an introduction to interactivity through the study of basic principles and methodologies involved in designing digital interfaces. Students will engage in projects where they will investigate, conceptualize and propose innovative interactive solutions to problems through a human-centered design approach. Students will create navigable interfaces and systems that allow audiences to achieve meaningful goals through compelling content, connecting people to people and people to information and environments. The course will also provide an introduction to building websites and developing interactive components using industry standard coding languages and software. (Prerequisite: GRDE-201 or GRDE-202 or equivalent course.) Lab 5 (Spring).

    3 GRDE-217

    Motion Design II

    This comprehensive course will expand student knowledge of motion principles and theories and allow students to hone their technical skills. The course will cover advanced principles of motion graphics and animated storytelling. Focus will be on complex motion and animation techniques and best workflow practices. Two-dimensional and three-dimensional elements will be incorporated in working with spatial and visual continuity. Emphasis will be on experimentation, interactive storytelling, and the ability to convey a message through motion. Advanced techniques such as graph editors, working in 3D space with camera and motion tracking, video, audio, rotoscoping, compositing, and rendering will be introduced. (Pre-requisites: GRDE-106 and (GRDE-107 or FDTN-141) or equivalent courses.) Lab 5 (Spring).

    3  

    CAD Studio Elective†

    3  

    Open Elective

    3  

    General Education – Ethical Perspective

    3  

    General Education – Social Perspective

    3 Third Year GRDE-301

    Graphic Design Studio III

    This course will explore information design. Problem-solving focuses on functional requirements, information transmission, accessibility, and design structure across a range of formats. Applied problems are solved through principles of systems thinking, structure, diagrammatic interpretation, and the visual display of information. This course will build upon the principles and theories learned in Graphic Design Studio II with project solutions developed for print media, motion and digital use. (Prerequisites: GRDE-206 and GRDE-207 and GRDE-217 or equivalent courses.) Lab 3, Studio 2 (Fall).

    3 GRDE-302

    Interactive Design II

    This course encompasses and expands on previous interactive design, development, and graphic design experience. In this class, the application of user-centered design methodologies will be emphasized in the planning and implementing of interactive, instructional projects across multiple devices and platforms. Thorough exploration of the user experience will explored, and the resulting informed decisions on designing effective user interfaces. Students will engage in projects that incorporate contemporary social-cultural issues and will directly handle real content to define the underlying information architecture and structure of their interactive solutions. Design patterns, current, and future trends related to UI design will be discussed and applied according to industry's best practices. (Pre-requisites: GRDE-206 and GRDE-207 and GRDE-217 or equivalent courses. Co-requisite: GRDE-301 or equivalent course.) Lab 5 (Fall).

    3 GRDE-306

    Professional Practices

    In this course students will learn strategies to obtain internships and permanent employment in the graphic design profession. Emphasis will be placed on the various positions available to designers, the designer/client relationship, business aspects of design, and professional ethics and expectations. At the conclusion of this course students will be able to create promotional materials, including resume and portfolio design so that students can effectively and professionally present themselves in the field. (Prerequisites: GRDE-207 or equivalent course.) Lecture 3 (Fall).

    3 GRDE-307

    Design Systems I

    This course will provide students with conceptual, organizational, and aesthetic problem-solving methods to create unified and effective design systems, such as corporate identity systems, icon sets, poster and/or packaging series. Students will have an opportunity to synthesize graphic design principles from their previous courses into more advanced and in-depth projects. Research, concept generation, and relevant aesthetic principles will be emphasized. Presentation, writing, and professional skills will be a focus to prepare students for senior year coursework . Teamwork strategies and skills are implemented throughout the semester. (Prerequisites: GRDE-301 and GRDE-302 or equivalent courses.) Lab 3, Lecture 2 (Spring).

    3 GRDE-308

    Experiential Graphic Design

    This course will focus on design problem solving for three-dimensional spaces and environments. Design process, initial concepts, and final design solutions are developed to assist users in negotiating various interior and exterior environments. Areas of application may include: architectural graphics, signage systems, exhibit design, themed museum experiences, and dynamic environments. Two-dimensional, three-dimensional, and digital design attributes are incorporated using appropriate materials and software. (Prerequisites: GRDE-301 and GRDE-302 or equivalent courses.) Lab 3, Studio 2 (Spring).

    3  

    Art History Elective‡

    3  

    CAD Studio Elective†

    3  

    Open Elective

    3  

    General Education – Immersion 1 (WI), 2

    6 Fourth Year GRDE-411

    Graphic Design Capstone I (WI-PR)

    Students will identify a topic to research with the objective of bringing innovation or new knowledge to this area. Students will acquire and practice the skills necessary to initiate and complete the research phase. Students will identify faculty and industry experts to serve as advisors providing feedback throughout the semester. At the conclusion of this course, students will write an abstract and submit this to the advisors for approval. Emphasis will be on experimentation, exploration, and development of a wide range of ideas. Cross-discipline capstones may be proposed and will be considered on a case-by-case basis. (Prerequisites: GRDE-307 and GRDE-308 and completion of First Year Writing (FYW) requirement or equivalent courses. Co-requisite: GRDE-421 or equivalent course.) Studio 6 (Fall or Spring).

    3 GRDE-412

    Graphic Design Capstone II

    In this course, students' working knowledge of graphic design will culminate in a comprehensive capstone project. The content of each capstone project will vary depending upon each students' focus/direction and approval from their instructor. The students will build on previous course work. Process and in-progress development is shared via class presentations and a final public exhibition for dissemination. A final formal presentation is required. (Prerequisites: GRDE-411 and GRDE-421 or equivalent courses.) Studio 5 (Spring).

    3 GRDE-421

    Design Systems II

    This course will provide an overview of branding and identity design. Processes, theories, design methods, brand strategies, positioning, touch-points, research, and management are introduced in creating comprehensive branding and identity systems. Case studies will provide students with historical context. Students will explore current and future trends related to branding. (Prerequisites: GRDE-306 and GRDE-307 and GRDE-308 or equivalent courses.) Studio 5 (Fall).

    3  

    Professional Electives

    6  

    Open Electives

    9  

    General Education – Immersion

    3  

    General Education – Elective

    3 Total Semester Credit Hours

    120






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